Cohen 1939 beginner guide
Cohen 1939 is a top-down one-hit-kill shooter: enemies die in one hit, and so do you. Move deliberately, split groups with noise, throw your empty gun to stun, and pick up whatever the floor gives you.
Cohen 1939 is a top-down action shooter with one-hit kills, built around fast retries and short, dense levels. You play Elisa Cohen, hunting the people who murdered her husband in Birmingham in 1939. This page covers everything a brand-new player needs to know, whether you played the demo or are arriving fresh on launch day.

The three rules that keep you alive
- Everything kills in one hit. Enemy bullets are as deadly as yours, and most enemies go down to a single shot or swing. Fights are won before the first bullet, by picking the angle you attack from.
- Your gun is also a tool. When a magazine runs dry, throw the empty weapon — it stuns the target, and then you pick up their gun and keep going (the studio calls this "Snatch-and-Kill Weapon Switching").
- Enemies are not dumb, so you should not be greedy. The official description says it plainly: sneak up from behind for a silent kill, or lure them into a trap. Standing in the open trading shots is the fastest way to lose a level.
How the first hour usually goes
- Finish the opening tutorial level. It starts you with a melee weapon and teaches the three verbs the whole game runs on: attack, throw, pick up. Getting comfortable with those here pays off for every chapter after.
- Expect to die, then notice why. Levels are short and retries are instant. Count how many enemies saw you before you fired — that number is the real score.
- Pick your entry point every time. Check the minimap and the light: the demo's stealth route through a level is often shorter than the loud one.
- Treat ammo as the enemy's resource, not yours. You are always one kill away from a fresh weapon as long as you stun, swap and move.
- Before quitting, look at the between-missions screen. The demo let you adjust what you carried and check unlocked abilities; use it or the next level will feel unfair.
Controls to expect
| Action | Default input (demo-era reports) | Notes |
|---|---|---|
| Attack / fire | Left mouse button | Guns and melee share the attack button |
| Throw weapon | Right mouse button | Stuns the target so you can finish or swap |
| Move | Keyboard | Wasd-style movement in the demo build |
| Interact / finish | Context prompt | Executions and pickups appear when close |
A note on the full game: the demo's control options were thin, and players complained loudly enough that controller and settings support became one of the biggest community topics before launch. Steam now lists Partial Controller Support (see the settings guide).
Before you start: two settings to check
- Do not skip the settings menu. The demo shipped with very few options; if the full game follows suit, set your display mode and audio before the first mission rather than mid-fight.
- Check Steam Cloud before your first launch. A June patch had to wipe save data from the earlier playtest because old cloud saves broke the next build. If you played any version of Cohen 1939 before, let Steam finish syncing before starting a new run.
FAQ
Does Cohen 1939 have co-op or multiplayer?
No — the Steam store page lists single-player only, with no co-op or versus modes announced.
Is Cohen 1939 hard for beginners?
It is punishing but not unfair: one hit kills you, but it also kills everyone else, and levels restart instantly. If you have enjoyed Hotline Miami or Katana ZERO this will feel familiar; if not, expect the first hour to be spent learning rather than winning.
Do I need to have played the demo to understand the story?
No. The demo covered the opening chapters of the same story, and it has since been removed from Steam, so the game's own opening is now the natural starting point.